crossposted from https://reddthat.com/post/48963016

What’s new in this release:

  • Bundled vkd3d upgraded to version 1.17.
  • Mono engine updated to version 10.2.0.
  • Support for ping on IPv6.
  • Gitlab CI now running on Debian Trixie.
  • Various bug fixes.

The source is available at https://dl.winehq.org/wine/source/10.x/wine-10.14.tar.xz

Binary packages for various distributions will be available from the respective download sites.

You will find documentation here.

Wine is available thanks to the work of many people. See the file AUTHORS for the complete list.---------

  • StillDepressedMan@reddthat.comOP
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    12 hours ago

    I have been using this application for years. I convert some games since 10 years from Wine version to wine Version and most of work i had to get it run again is because of wine does nothing to support me.

    Do you mean you were writing installers for different frontends?

    I also used PlayOnLinux and other bottle software and after they died, I had again a lot of work to convert it to other helper software.

    I don’t think Bottles will vanish. Yes, there are some problems. The main programmer is doing something else. Running stuff from the console doesn’t work. But I think it’s too good to die.

    And really I do not wish to need them.

    In my honest opinion, I think Wine developers don’t want to build a global database on how a given game should be installed and have it done automatically. Wine is like a kernel—they don’t want to touch “user space.” They want to create an engine that works exactly like Windows, and no workarounds would be needed.

    I think the best way to add workarounds is the WineHQ AppDB.