The new kernel.split_lock_mitigate knob, if set to zero, will disable the penalization of processes using split locking (while retaining the warning sent to the system log)
Sounds to me like it’s fixed. WINE could follow dmesg, and show a popup with recommendations when it detects one of its processes is getting throttled.
As long as you can re-disable it after playing the game…
I know, all background processes get impacted during gameplay, but that was the case already. The popup can explain the tradeoff, and who’s to blame (game dev).
Sounds to me like it’s fixed. WINE could follow dmesg, and show a popup with recommendations when it detects one of its processes is getting throttled.
It still has the performance impact for the rest of the system if one re-enables it.
As long as you can re-disable it after playing the game…
I know, all background processes get impacted during gameplay, but that was the case already. The popup can explain the tradeoff, and who’s to blame (game dev).