I’ve been kicking around the idea of running a server for games and chat woth some of my friends, but worry about everyone getting cut off when there’s a disruption.
I’ve started looking into kubernetes out of curiosity, and it seems like we could potentially set up a cluster with master nodes at 3+ locations to hose whatever game server or chat server that we want with 100% uptime, solving my concerns.
Am I misunderstanding the kubernetes documentation, and this is just a terrible idea? Or am I on the right track?
This is kinda what I was hoping that kubernetes did. It’d be awesome if there was some software that automatically did the hand-off, but I haven’t heard of one either
It does something similar, in that you can replicate servers and have one act as a failover for another, but I think you’d need a lot of extra code to sync the primary game host with the failover hosts, and more to make sure all the clients detect a failed host and all gracefully switch to the same failover host, and probably a hundred other things I’m not thinking of. If I were going to build something like this I probably would look to kubernetes as a foundation but there would be a lot of customization on top of that.