why doesnt valve demand devs make linux builds? if microsoft changed their apis wouldnt new games just not work on proton?

  • Fushuan [he/him]@lemmy.blahaj.zone
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    14 hours ago

    And old ones wouldn’t work on windows…

    Honestly I feel like it’s better for Devs to have a single endpoint of optimisation, and the proton translates that into proper Linux optimisation.

    Most of the times a game has a Linux client I need to manually activate compatibility because it’s either not that well supported or the proton version just works better.

    At this point, I prefer for Devs to optimise the windows game for proton than to make a Linux version.

    • njordomir@lemmy.world
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      1 hour ago

      It’s interesting to read you guys discussing proton. I’m getting ready for an epic Cities Skylines build, potentially the most advanced and detailed I’ve ever built. I was previously playing on Windows, but cutting it down to “gaming only” doesn’t accurately reflect how much I hate Windows. I need to eliminate it entirely.

      I’ve been trying to decide if I should use the proton version or the native Linux version of Cities Skylines as both exist. This thread makes me think Proton will likely result in the most playable game. I’ve used both native and proton in the past.

      That said, while most mods will work on either, there are a few that launch as separate programs and would have to be run under wine. If I launch coolmod.exe by clicking an in-game menu would it try to run it with proton like game itselfor would it just default to my OSs standard behavior (probably opening wine)?

      • claymore@pawb.social
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        10 hours ago

        Civ 6 is the worst for this. IIRC for a while you couldn’t do multiplayer between native Linux and Windows