• ProdigalFrog@slrpnk.net
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    5 hours ago

    Not to minimize your plight there, but that sounds like a fairly uncommon situation. The last version of OpenGL 3 was released in 2010, which was 16 years ago, so if you have a recent card that’s unable to use a version newer than that, then your driver is strictly to blame, not Blender (If Blender supports OpenGL 4.0, which was also released in 2010, that would mean it still supports 16 year old cards, such as a Geforce GTX 460, which would be pretty spectacular support and backwards compatibility. IMHO, the opposite if expecting users to constantly upgrade).

    May I ask what card you have that suffers from this issue?