To repeat myself . . . Anti piracy is pointless for single player games. Without the need for anything online game cracks don’t have to work hard to bypass such copy protection. Also it is anti social, often requiring to be online just to play a purely offline game.
How is anti piracy pointless for single player games? Why does the number of players matter? Online vs offline again doesn’t matter when the whole point is that the company wants to sell games rather than have people pirate them.
And don’t think I’m pro denuvo or something, you just don’t seem to be making sense with your criticism.
If you want to prevent piracy don’t make games ridiculously expensive, or block modding, or force users to be online when they shouldn’t need to be.
Its the same problem TV streaming service are having. Their model worked when they priced it well and you didn’t have to get 5 different services. Now that’s happened privacy is well on the rise again.
It is nuts to think that copy protection for single player games makes financial sense when all it does is piss people off and encourage more piracy.
… No, Denuvo is “anti-tamper” software, meaning DRM primarily with anti-cheat as a bonus.
According to their own site it is both apparently. Either way it is used for both purposes, and for single player that makes no sense.
But one of the 2 uses does make sense for single player games.
Really? It constrains or prevents modding, which is a core part of PC gaming.
Copy protection for single player games is essentially pointless. Even GTA V let’s you do what you want in single player mode because it is offline.
The only reason they might want anti tamper is to support in game purchases, which is equally senseless for single player games.
It’s an antipiracy measure, not anti modding. Have you never heard of denuvo before?
To repeat myself . . . Anti piracy is pointless for single player games. Without the need for anything online game cracks don’t have to work hard to bypass such copy protection. Also it is anti social, often requiring to be online just to play a purely offline game.
Do you WANT this stuff?
How is anti piracy pointless for single player games? Why does the number of players matter? Online vs offline again doesn’t matter when the whole point is that the company wants to sell games rather than have people pirate them. And don’t think I’m pro denuvo or something, you just don’t seem to be making sense with your criticism.
If you want to prevent piracy don’t make games ridiculously expensive, or block modding, or force users to be online when they shouldn’t need to be.
Its the same problem TV streaming service are having. Their model worked when they priced it well and you didn’t have to get 5 different services. Now that’s happened privacy is well on the rise again.
It is nuts to think that copy protection for single player games makes financial sense when all it does is piss people off and encourage more piracy.
It also prevents modding/chesting in singleplayer games with microtransactions
True, but i doubt any game devs are using it for that reason, it’s just a side effect of the anti piracy.