haywire@lemmy.worldtoNo Stupid Questions@lemmy.world•Is there any advantage to tying game logic to frame-rate?
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4 months agoSomeone else may be able to offer a better solution but it’s more to do with events being tied to the draw of a frame.
Update positions of objects, check where things are each time a frame is drawn. Speed up the rate frames are drawn at and the logic does those checks much, much faster. Causing issues.
I’ll go plain old paracetamol which works for me most of the time. If that fails then ibuprofen would be my next choice.