• givesomefucks@lemmy.world
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    3 days ago

    “My game engine had a bug, in that it would draw frames as fast as it could” said Plummer. At the time, the game was being coded on a MIPS R4000 processor running at a mighty 200 MHz, which resulted in the game running at 60-90 fps, a speed Plummer judged as “plenty, for a game like that.”

    We used to build Java games in a class, and the “cheat code” to every game was always open a shit ton of other stuff so the game ran slower than intended and was easier.

    • caseyweederman@lemmy.ca
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      2 days ago

      In Dark Souls, gravity is tied to frame rate and frame rate is locked to 30fps. When it was released on PC, a very popular mod unlocked that frame rate to whatever you wanted it to be. They cleverly included a workaround (the backspace key) to re-lock it for the two spots in the game where gravity matters.