The bug was fixed by another ex-Microsoft engineer, Raymond Chen. Speaking on Plummer’s other YouTube channel, Dave’s Garage, Chen fondly remembers adding a frame rate limiter, thereby reigning the game in to a 100 fps maximum.
And now that we have monitors running at over 100 Hz, that’s too low…
And now that we have monitors running at over 100 Hz, that’s too low…
I am pretty sure CRTs could easily get over 100Hz depending on resolution.
Someone even got 700Hz, although at just 120p on an old CRT