Maybe RPGs, if the distance of the plate was far enough away from the main hull of the tank. The blast from shaped charges in RPGs can dissipate fairly quick once it has gone through one bit of armor, so, it needs to detonate against the actual tank hull itself so the jet of molten copper has a higher chance to give a big hug to one of the shells in storage.
But an AT missile? Highly unlikely it will be stopped. It’s probably also going to have a shaped charge, but it will be much more powerful than an RPG and could penetrate multiple layers of armor. A top-down trajectory is also more likely where actual tank armor would be the weakest. (There are multiple types of anti tank missiles and some can be set for different attack trajectories.)
Turtle tanks may or may not still have an active main gun. If they don’t, they shouldn’t be carrying any live shells so crew survival rate should be a touch higher depending on where the missile strike happens.
Maybe RPGs, if the distance of the plate was far enough away from the main hull of the tank. The blast from shaped charges in RPGs can dissipate fairly quick once it has gone through one bit of armor, so, it needs to detonate against the actual tank hull itself so the jet of molten copper has a higher chance to give a big hug to one of the shells in storage.
This is misinformation, an RPG warhead being detonated before it hits the main armor HELPS PENETRATION as it gives space for the molten jet to form more coherently. There is of course a distance where it falls off but don’t be fooled by this nonsense cope that is repeated everywhere.
A Russian RPG detonates on impact or with a timer. The correct distance from the hull is a built-in factor of the warhead.
You are presenting data that wasn’t relevant to the topic and you didn’t read the full paragraph, it seems.
Are you done being a jackass now or don’t you understand that what makes a turtle tank the way it is, is the extra armor placed further away from the main hull?
Would this stuff protect against classic anti tank missiles?
Maybe RPGs, if the distance of the plate was far enough away from the main hull of the tank. The blast from shaped charges in RPGs can dissipate fairly quick once it has gone through one bit of armor, so, it needs to detonate against the actual tank hull itself so the jet of molten copper has a higher chance to give a big hug to one of the shells in storage.
But an AT missile? Highly unlikely it will be stopped. It’s probably also going to have a shaped charge, but it will be much more powerful than an RPG and could penetrate multiple layers of armor. A top-down trajectory is also more likely where actual tank armor would be the weakest. (There are multiple types of anti tank missiles and some can be set for different attack trajectories.)
Turtle tanks may or may not still have an active main gun. If they don’t, they shouldn’t be carrying any live shells so crew survival rate should be a touch higher depending on where the missile strike happens.
This is misinformation, an RPG warhead being detonated before it hits the main armor HELPS PENETRATION as it gives space for the molten jet to form more coherently. There is of course a distance where it falls off but don’t be fooled by this nonsense cope that is repeated everywhere.
https://www.diva-portal.org/smash/get/diva2:1736002/FULLTEXT01.pdf
A Russian RPG detonates on impact or with a timer. The correct distance from the hull is a built-in factor of the warhead.
You are presenting data that wasn’t relevant to the topic and you didn’t read the full paragraph, it seems.
Are you done being a jackass now or don’t you understand that what makes a turtle tank the way it is, is the extra armor placed further away from the main hull?
Lol no.