• southsamurai@sh.itjust.works
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    12 hours ago

    I got close to a perfect pacman clear twice. Can’t remember the exact number of either run, but one was a little over the 3mil mark. I got excited and fucked it up.

    The other was maybe 100k below that.

    Both were high enough that nobody even got close.

    I was absurdly good at pacman. Pretty damn good at centipede, though I wasn’t obsessed with it the same way, so I don’t remember any scores at all.

      • southsamurai@sh.itjust.works
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        3 hours ago

        Back in the day it was combination of being young and paying attention to the basic patterns of the ghosts, then keeping a count of dots eaten so you could know when fruit was going to appear.

        Each ghost has a set behavior in each phase of a board, plus a different way of picking where to go. The red ghost is always trying to get to where you are, but pinky is trying to get ahead of you. I can’t remember all of it any more, it’s been over thirty years.

        Back then, it was all a bunch of kids spamming quarters and figuring things out as best we could. I wasn’t the one to figure out the patterns, I was just good at using them. And my hand/eye coordination was fast. So I could see the ghosts and where they were going, then adjust my movement before it would be a problem.

        Staying ahead of the “ai” of the ghosts was the only real way to get past around lvl 50. Before that, you could usually just clear a quarter of the screen while avoiding them reactively. After that, if you weren’t able to visually track all 4, and have a sense of where they were going to be, you’d eventually crap out, or lose fruit, which means a lower score.

        There’s articles out there now that give details I had no idea were part of it back in the arcade days though.

      • mkwt@lemmy.world
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        5 hours ago

        The ghost movement is not random. They go in memorizable patterns. So it is possible to simply rote memorize the solution to all 256 levels or something.

        • Call me Lenny/Leni@lemm.eeOP
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          5 hours ago

          I mean I kind of got the gist that it’s a set pattern, but when I play, I feel like the movements are specifically designed to be inescapable past a certain point.