Valve today (12 November 2025) announced their new Steam Machine (x86 CPU, 6x more powerful than Steam Deck) and Steam Frame (self-contained and PCVR streaming VR headset with ARM CPU & “FEX” translation of x86 to ARM) to be released in early 2026. No prices yet.

I’m trying to speculate what effects this will have on the wider Linux ecosystem. Both devices will be running Steam OS and be open so you can run any OS.

First, I’ve read many people state that the Steam Deck considerably increased the number of devices running Linux, so it seems to me that these two new devices will accelerate that trend.

Second, it seems to me that the Steam Frame will significantly increase VR use and development for Linux.

Third, I wonder what the implications of Frame’s x86 to arm translation layer (based on FEX, an open source project that I only learned about today) as well as Android compatibility (they state it can sideload Android APKs) will be. Could this somehow help either Linux on Apple silicon or Linux phone efforts? I’m very unfamiliar with what’s going on with either of these efforts, so I may be way out on a limb here.

What do you think about all this?

Edit: this article may prompt some additional thoughts with its discussion of the openness of the Frame - https://www.uploadvr.com/valve-steam-frame-catalog-whole-compatible/

  • artyom@piefed.social
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    1 day ago

    Could this somehow help…Linux phone efforts?

    I thought about this but the biggest problem with Android is lack of adoption from developers of third party app stores and UnifiedPush, and similarly widespread adoption of Play Integrity API. This won’t solve those problems.

    There’s certainly the possibility that Android apps begin being distributed on Steam. But probably only gaming apps.

    • Botzo@lemmy.world
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      1 day ago

      For sure.

      I am excited to see more arm-based Linux devices for consumers. And the Snapdragon-based VR is exciting on that front.

      It definitely won’t change anything for tomorrow or next year, but it does make me hopeful that better support is in the relatively near future.

    • Mirror Giraffe@piefed.social
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      23 hours ago

      Yeah, there would need to be a major player investing in this route, coupled with strong integrity checks, to force banks and identity apps to make a third version of their apps.

  • jaxxed@lemmy.world
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    12 hours ago

    are there any linux WMs that provide a good desktop experience with VR headsets yet? I’d love to get a niri like scrolling experience with goggles - although it would make meetings weird.

  • mesa@piefed.social
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    1 day ago

    The effort they are putting towards x86 emulation will definitely help the broader Linux community. I saw a bit about 24 min in on gamer nexas video. That would help down the line on all sorts of devices.

    • Snot Flickerman@lemmy.blahaj.zone
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      1 day ago

      Yeah, pretty sure it was called “Fex” translation layer for emulating x86 binaries on ARM64. To me that was absolutely the biggest takeaway, because that’s a massive game-changer for eventually moving the industry away from x86 exclusivity and into wider adoption of other architectures.

  • Dettweiler@lemmy.dbzer0.com
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    1 day ago

    I still love my Index, but I’m 100% buying the Frame when it comes out. I haven’t tried the Index on Desktop SteamOS yet. I should do that. The groundwork for Linux and VR has likely already been laid out.

  • ApertureUA@lemmy.today
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    19 hours ago

    Maybe the Arch Linux “ports” RFC will finally be of use…

    Also, box64 works better in my experience when all of the depending libraries are installed properly, and they are guaranteed to be there in this scenario given that there’s the Steam runtime.

  • just_another_person@lemmy.world
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    1 day ago

    I’ll drop what I said about this in another thread:

    I think you probably need to understand the underpinnings of what Valve accomplished over the past few years to understand why the Frame is useful.

    Essentially, it’s a Deck strapped to your face. Same OS, same everything, just different hardware platform.

    Valve spent the time to revamp SteamOS in order to make it more portable to various devices, which are now launching. Couple that with their efforts on Proton, and you have an entire ecosystem with very little in the way of preventing people from adopting these devices with their ease of use.

    Steam Deck was just sort of the appetizer and test launch to gauge interest and build a fully functional hardware development and support vertical in the company, and it was wildly successful. I guarantee (if they can get the price right) that the Frame will sell WAY more units than the awful Vision Pro. I honestly think people might adopt this over buying another version of the Deck if it’s comfortable.

    Some things I expect to happen with the Frame launch:

    • A more expanded integration of Desktop features. If Valve doesn’t do it, the community will.
    • Virtual screen management
    • Theater mode for viewing media
    • Virtualized VR input (like steam-input but VR)
    • Pairing capabilities for multiplayer
    • Half-Life 3 release (not joking)
      • just_another_person@lemmy.world
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        1 day ago

        Well it’s not going to suddenly be all VR’d up or anything 🤣

        Part of the reason I would imaging they implementing a new kind of steam-input layer for VR is for things like a theater mode and desktop. I could see them making some sort of a simple hook for view controls in games for your exact scenario, but that would be heavily dependent on the game having something like free look already be possible, and then the developers just write a quick patch of a couple lines to hook the steam-vr-input hook into their code, and BAM.

        • MangoCats@feddit.it
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          17 hours ago

          I’m just wondering about basic functionality - can it play through without a crash or is it still Windows only for a smooth UX?

          • just_another_person@lemmy.world
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            17 hours ago

            99% of all Windows games running Proton, and most perform better than on Windows, depending othe game.

            For the specific games you mentioned, they all have Platinum rating in Proton, meaning flawless. You can see here in ProtonDB.

            I’m not sure what your experience was in the past, but I write tons of Proton patches for games, and the only ones I’ve seen that don’t play well are the pre-DirectX9 games, which can’t plan on Windows XP or later anyway. Proton will soon be able to play these games without issue thanks to some Vulkan patches coming up.

      • just_another_person@lemmy.world
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        1 day ago

        You don’t read much, eh? Valve has confirmed it, people have seen it, and multiple artists and devs have confirmed working on the finishing touches in the past year.

        They released Alyx with the Valve Index, which also confirmed to be a drop-in VR engine for the Half-Life games. Valve likes releasing their IP games as surprises, and no better way to sell out millions of units than releasing HL3 along with this new hardware.

        Seems like a pretty safe bet.

        • Cricket [he/him]@lemmy.zipOP
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          1 day ago

          That makes a lot of sense to me. I didn’t realize that there was already evidence for a new Half-Life existing out there.

    • Cricket [he/him]@lemmy.zipOP
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      1 day ago

      Interesting comments, thanks!

      I fully agree that this will sell way more than Vision Pro. I think this is pretty much guaranteed. The highest price I’ve seen estimated for the Frame is $1200, so it will much cheaper and much more versatile.

      I also think that Theater mode for media is pretty much a guarantee at release, given that they’ve already demoed playing regular non-VR games in Theater mode.

      I’ve also seen some mentions of Linux desktop on it, but haven’t seen any concrete details about it.

        • Björn@swg-empire.de
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          1 day ago

          Yeah, but I don’t think KDE has VR capabilities. So it’ll be interesting to see how that’ll work. They mentioned the ability of opening desktop applications in VR. So I think you’ll be able to position those in space.

          • just_another_person@lemmy.world
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            1 day ago

            It wouldn’t need to. They would just need to include a virtual desktop manager or interface to render the usual compositor in a VR sort of way. That’s why I put it in the list. Same thing that would make a theater mode would also allow a desktop to render in a space on a VR compositor.

        • Cricket [he/him]@lemmy.zipOP
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          1 day ago

          Yeah, I can understand that. I had heard that Steam Deck had a desktop feature built-in. Some of the videos and articles about the Machine have shown and mentioned desktop apps and KDE, but not regarding the Frame, so I wasn’t sure, especially considering that Frame will be using a different hardware architecture.

      • LiveLM@lemmy.zip
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        1 day ago

        To be fair, I think they’re slightly different markets.
        The AVP is a “Productivity” device and seems more focused on “Mixed Reality” use with it’s super high quality passthrough and what not, vs the Frame which is more focused on gaming, has black and white passthrough and (I’m assuming) no Real World mapping so you can’t have floating windows that stay where you put them in your physical space for example.

        That being said I think more sales than the AVP is a guarantee, on the price alone.
        If anything, the real question is if that “VR Productivity” market that Apple is targeting really exists. (didn’t the HoloLens fail?)

        • Cricket [he/him]@lemmy.zipOP
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          1 day ago

          That’s true about them being different markets and also the comparison to HoloLens!

          Where have you heard that Frame won’t have Real World mapping?

          • LiveLM@lemmy.zip
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            1 day ago

            That was just an assumption, I should probably make that clearer on my comment.

            • Cricket [he/him]@lemmy.zipOP
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              1 day ago

              Got it, thanks for the clarification. I would be surprised if any VR headset with inside-out tracking wouldn’t have real world mapping today, but we’ll see!

    • LeFantome@programming.dev
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      14 hours ago

      I agree that the opportunity for Frame is to be “big screen” portable gaming.

      Desktop stuff will just come along for the ride.

      And yes, the ecosystem is in place. Steam is already the de facto distribution channel for games, proton makes most of them work great on Linux, and FEX should make most of those work on Frame.

      I am not sure how well FEX works today but it is obviously going to get a lot more love. And the CPU is not the bottleneck for games anyway as the GPU is doing all the heavy lifting.

    • LiveLM@lemmy.zip
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      1 day ago

      like steam-input but VR

      That’s already a thing, I saw a video of someone streaming a VR game to a Quest 3 via Steam Link and using it to map hand gestures to regular VR controller actions, allowing him to play games with no hand tracking support controller-free

      • just_another_person@lemmy.world
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        1 day ago

        That’s slightly different. That is mapping controllers to already existing inputs for a game, which steam-input already does.

        Mapping all the sensors of a VR headset for motion and tracking is an entirely different thing, though kinda similar in some sense.

  • Euphoma@lemmy.ml
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    1 day ago

    Steam frame could be big for vr on linux. Before steam deck came out I dualbooted windows for gaming because gaming didn’t work well on linux. Nowadays its great. Steam vr is super buggy on linux right now and doesn’t even have feature parity with steam vr on windows. Hopefully steam vr becomes good on linux because I would imagine the steam frame needs it to be good

    • Cricket [he/him]@lemmy.zipOP
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      6 hours ago

      This is what I’m hoping for too. Thanks for providing your perspective from first-hand experience because I wasn’t sure about any of this VR on Linux stuff.

    • Cricket [he/him]@lemmy.zipOP
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      6 hours ago

      Absolutely! This has been one of the reasons for me holding out on Meta Quest despite really wanting one. Now, the zucc can bite my shiny metal ass.

    • utopiah@lemmy.ml
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      22 hours ago

      Sorry to put you on the spot but I saw this countless time this morning after reading the news so I’m asking you :

      • did you buy a Lynx XR1?

      My point being that there already are standalone VR HMDs that do NOT need Meta and can be great to tinker. The example I share works, can be rooted and even run Linux proper (even though quite experimental) https://wiki.postmarketos.org/wiki/Lynx_R1_(lynx-r1)

      So… it’s a nice thing to say, and yet please do not give your “money to the zucc” but also I believe that means there is something else people are missing, otherwise they’d have already made the move. I don’t mean this as a criticism, only to try to understand what that gap is.

      • Kefla [she/her, they/them]@hexbear.net
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        22 hours ago

        Quite frankly, I’ve simply never heard of that. I tried one of the quests at a convention once and I was like “wait hold on, they’ve got the computer inside the headset? That’s awesome I want it” and then I learned it was Facebook so I lost interest

        • utopiah@lemmy.ml
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          21 hours ago

          No worries, it’s quite niche even for XR professionals some are surprised to learn it even exists. So I’d put that on lack of communication from Lynx.

          Also FWIW for Meta/Facebook one can use a headset without any account now via PrivateQuest so if bought 2nd hand, not 1 cent goes to the zucc.

      • Tywèle [she|her]@lemmy.dbzer0.com
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        19 hours ago

        Can the XR1 work as non standalone like the Frame with the receiver? That’s the advantage for me, to have more processing power when I need/want it.

  • DarkAri@lemmy.blahaj.zone
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    15 hours ago

    The biggest issue with Linux phones, is that basically every hardware manufacturer refuses to support Linux in any kind of way. Chipsets, and radios in particular. Linux itself needs a little optimization for mobile but it’s mostly hardware.

    It’s really difficult to port Linux to any android device, despite being perfectly compatible in every way outside of drivers.

    The x86 to arm is very cool. I do some stuff like this on my phone by running winlator. It works better on snapdragon because it has a better video translation layer.

  • Björn@swg-empire.de
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    1 day ago

    If the Frame is as open as the Deck it will be the perfect device for VR devs to play around with and make awesome stuff with. i think one of the things holding back VR was that almost every headset was super locked down.

    If the Quests had been more open we’d have had much more experimental games. Maybe the Metaverse would actually be a thing. But Meta prefers to keep everything under their control not realising that this hampers development and adoption.

      • DaTingGoBrrr@lemmy.world
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        18 hours ago

        LLAMA if I recall correctly was closed source until the source code was leaked online. After that Meta decided to just open source it.

      • brucethemoose@lemmy.world
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        16 hours ago

        Hence, Zuckerberg has just recently fired most of the LLAMA staff, the lab’s leader is rumored to be leaving for their own startup, and the new lab where all the funding’s going is a bunch of tech bro egos that are pro-closed models.

        …And I suspect PyTorch is too “utilitarian” for Facebook’s leadership to draw enshittification attention.

        Llama was an anomaly, and it seems they’re done with that. Which is quite sad. But on the plus side, it could be a death knell for Meta (as all that ego in the new lab will be a catastrophe).

        • socsa@piefed.social
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          9 hours ago

          Pytorch being the defacto ML R&D language basically means that every ML engineer Facebook recruits is familiar with their workflows. This is an age old strategy in tech which goes back to the early days of Unix.

    • Cricket [he/him]@lemmy.zipOP
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      1 day ago

      Look at the article that I edited the OP to post. It sounds like Valve is intent on keeping this thing as open as possible. I agree that it could lead to really interesting developments, not to mention when you consider the SD card slot and the high speed accessory interface that will allow external cameras and who knows what else. This thing is going to be crazy.

      Interestingly enough, when Quest first released the hand tracking functionality I remember seeing some really interesting developments using that, but I guess the developers never took it all the way to publish games with those concepts.